![]() If the player rolls lower than the Monster’s dice number, they miss and take damage equal to that Monster’s damage number. If the number is equal or greater to that Monster’s dice number and that dice roll “resolves” (no one uses any abilities to modify or reroll the result), the player deals damage equal to their damage number to that Monster. When a player attacks a Monster card they roll their D6. If they attack the topmost card of the deck, they have to reveal that Monster card to all players and place it face up over one of the active Monsters. If a player decides to attack, they must announce what they are attacking to all players, one of the active Monsters or the topmost card of the Monster deck. Players may declare an attack once during their turn. Like active Items, paid Items can be used in response to any action, but paid items can be used as many times as they are paid for and aren't turned sideways when used. Paid Items - These Items are used when you pay a specific cost. These abilities don't require activation. Passive Items - These Items give players special abilities that usually change the rules of the game or modify existing effects. You show an Item has been activated by turning it sideways. Once an Item has been activated, it can't be activated again till it’s recharged at the start of that player’s turn. These are marked with a gold border and turning arrow symbol ( ). Treasure cards are put directly into play in front of the player, are visible to everyone and tend to have very strong effects that modify gameplay and interact with other players and Monsters.Īctive Items - These Items can be activated in response to any action. ![]() Treasure cards are Items that players gain. Curse cards are placed to the left of your Character card and are discarded when the cursed player dies. but may also kill you…Ĭurses - Rare cards that curse a player of the revealers choosing. When a Boss is killed, the player gains that Boss card, this is how you keep track of souls.īonus Cards - Uncommon cards that yield rewards. It’s filled with basic Monsters, Bosses, Treasures, Curses and other surprises.īasic Monsters - Monsters that are easier to kill and yield Loot, Coins and on rare occasions, Treasures.īosses - Difficult-to-kill Monsters with bigger rewards that always yield souls when killed. The Monster deck is the meat and potatoes of the game. They count as Items when in play and stay in play till destroyed. Place these cards face up on the table next to your Item cards. When played, these act like Treasure Items and have passive effects. Tarot cards - Tarot cards are more advanced Loot cards that can drastically change the course of the game in many neato ways. Loot cards are the only cards you draw and keep in your hand. Playing them can instantly change the flow of the game in many interesting ways.īasic Loot - Basic Loot cards come in the form of coins, bombs, hearts, pills and the like, and are used to gain resources or aid in combat. ![]() Pass the turn to the player to your left.Discard down to 10 Loot cards if you have more than 10 in your hand.Activate their Player card to play an additional Loot card - Player cards can also be saved and activated on other players’ turns in response to any action.Attack a Monster - The player can choose to attack any active Monster or attack the topmost card of the Monster deck.Purchase 1 Store Item or topmost card of the Treasure deck - All Store Items cost 10¢, including the topmost card of the deck. ![]()
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